I care about solving hard problems cleanly: no ornament, no excess. My work centers on headless wargaming systems, agentic frameworks, and safety at scale.
What I believe
This is, in part, a revolt against maximalist hand-waving.
Even the hardest problems in the world should be explainable to a child. When they are not, the issue is often not depth but theater: complexity used to protect ego, obscure weak thinking, or defend territory. Hand-waving is dangerous. In an age increasingly shaped by gas-town optimists, it is everywhere. Lastly, we should own the outcome, intention hardly means anything.
How I work
A colleague once compared me to a honeybee. I work long hours, move ideas between people and teams, and believe a well-designed structure can carry enormous complexity.
I usually think hard before I build. Whenever possible, I try to touch the problem directly, most often through customer engagement, because reality clarifies what abstraction hides. Once I have the shape of the thing, I tinker quickly and aggressively. I would rather fail early than protect a bad idea with polish.